academic papers and published work about technology, politics, and culture


This senior thesis belongs to a moment in time — 2020 — when extended reality technologies (AR/VR) are emerging, making their way into American journalistic practice, and therefore altering the structures of public spheres.


While working as an Immersive Intern at Two Goats, I published weekly round-ups of news from the AR/VR industry (with a particular focus on marketing, retail, and entertainment). The published briefs were sent out to thousands of followers on newsletters and social media.


A collection of my published writings while working as a Staff Writer, then Chief of Staff, and finally Editor-in-Chief of Brown’s undergraduate political publication.


Walter Benjamin’s 1936 essay retains its wisdom as a document of media history, but its continued relevance necessitates an epilogue regarding art in a digital world. In 2018, the paper shows its age and struggles with nearsightedness: proximate media like theatre and film remain lucid while new media like Facebook or virtual reality (VR) are blurred.



Identity is Social (Media)

Every second, people log into their social media accounts and confess who they are. It is compulsive and culturally ordained: the acquisition of a Facebook or Instagram is a rite of passage for a modern adolescent. Share, share, share. How can we explain this cultural compulsion to confess? 


Remainder is not a book about VR. In fact, VR was virtually unknown when McCarthy published in 2001. The bond between realist literature and VR is what makes this connection conceivable: both art forms seek “verisimilitude,” the appearance of being true or real.